As the Level Artist for this map, my job was to work with Art Direction and Level Design to bring this self-contained Conflict Environment to life. Responsibilities included formulating major and secondary visual themes, establishing strong landmarking, meshing, painting, managing and implementing assets, and taking the map from LD blockout to final polish.
Huge thanks and credit goes to the Props and Materials teams at Ubisoft, as well as the incredible Technical, Lighting, and FX Artists.