Towards the end of production, Joshua Daniels, our Cinematic Director, reached out to the Art Team with an opportunity to jump on some cinematic work. Ned Gasorntip and I worked together with to ideate and model out a refreshed, high rez exterior/front shot of the Pillar of Autumn, which can be seen in one of the early game cinematics. Ned built out the cockpit and window apparatus, and I took on the exterior armor plating all around. We completed the work in about a week; just a fun little collaboration.