Website powered by

Halo: Campaign Evolved - Pillar of Autumn Cinematic

Towards the end of production, Joshua Daniels, our Cinematic Director, reached out to the Art Team with an opportunity to jump on some cinematic work. Ned Gasorntip and I worked together with to ideate and model out a refreshed, high rez exterior/front shot of the Pillar of Autumn, which can be seen in one of the early game cinematics. Ned built out the cockpit and window apparatus, and I took on the exterior armor plating all around. We completed the work in about a week; just a fun little collaboration.