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Halo: Campaign Evolved - Assault on the Control Room/Two Betrayals

As co-World Lead, alongside Nate Castronovo, for this map (which ultimately served as two distinct levels), my responsibilities were to work across disciplines to plan, manage and execute Art Direction's vision. My day to day focus was on compelling, but optimized exterior compositions, while trying to push mesh density and detail as far as possible with respect to pathing and readability for gameplay spaces.

While I had the distinction of being co-Lead World Artist on Assault on the Control Room and Two Betrayals, indeed several developers across all visual and technical disciplines, as well as our partner teams, came together to realize our collective re-imagining of these maps.

Credit to my colleagues, Nate Castronovo and Chiyo Lai for their material and asset work, John Flath and Ned Gasorntip for the Hard Surface and Forerunner dungeons. Additional credit to Chris Matthews and Donnie Taylor for Art Direction, and our talented lighting team who worked hard to solve some pretty cutting edge challenges. Additional World Building credit goes to Jessi Ruselowski, especially for her killer work on the Flood sections.