Halo Studios is proud to share Project Foundry: A work in progress concept exploring Halo's worlds in Unreal Engine 5.
For this effort, I primarily focused on world building, composition, some light surfacing work, and various Art Lead tasks for the Cold Lands biome. In my role as World Lead, I've also helped patron the studio's transition to UE5; establishing and building pipelines for creating these types of experiences.
Credit to the fantastic Content, Lighting, Concept, Art Direction, Cinematic, and VFX teams at Halo Studios.