For Fortnite's Rift Tour event, I had the opportunity to craft a couple of dedicated 'worlds' as part of the experience. One of these was our collective imagining of what it might be like to be a tiny player bouncing around in the fur of Cuddle Team Leader.
I was responsible for all non-VFX related aspects of the environment; preproduction, models/textures, painting, props, fur 'grass' and blends.
Kendall Tucker was responsible for the Technical foundation of the map, as well as myriad custom necessities for shaders. He is an amazing collaborator, and a brilliant Tech Artist, and huge credit goes to him for the final product. Big thanks to Gil Rimmer and Tim Elek for the overall concept and Art Direction. Shout out to the Epic VFX, Animation, Cinematics and Event Teams for their hard work and blazing fast ideation and iteration times. Thanks as well to the art team at Dragon Fly Studios for their help with realizing the pink fur 'trees'.
This fully custom environment was completed in less than 5 weeks.
Official gameplay capture video from the Fortnite team