As the Level Artist for this map, my job was to work with Art Direction and Level Design to bring this self-contained Conflict Environment to life. Responsibilities included formulating major and secondary visual themes, establishing strong landmarking, meshing, painting, managing and implementing assets, and taking the map from LD blockout to final polish. I also worked with James Trevett to create the Kudzu and Ivy found throughout the game, and heavily featured in this map.
Huge thanks and credit goes to the Props and Materials teams at Ubisoft, as well as the incredible Technical, Lighting, and FX Artists.
Special thanks to Nick Georgopoulos, who created much of the stone throughout Capitol Ruins, Eddie Bauer for his amazing custom Parachute work, and Christian Stith and Jon Lauf, who created some truly unique Photogrammetry Assets for this space.